EffectiveIsUnread property

Sets or returns whether an item is effectively marked as unread.

Syntax


C++

HRESULT get_EffectiveIsUnread(VARIANT_BOOL* pEffectiveIsUnread)

HRESULT put_EffectiveIsUnread(VARIANT_BOOL myEffectiveIsUnread)

Scripting languages

Boolean = Object.EffectiveIsUnread

Object.EffectiveIsUnread = Boolean

Legal values


Value

Description

TRUE

The item or any items it contains are marked as unread.

FALSE

The item and all the items it contains are marked as read.

Remarks


An item is effectively unread if it or any item it contains is unread.

Setting the EffectiveIsUnread property to TRUE, that is, marking an item as unread, also marks all items it contains as unread. Setting EffectiveIsUnread to FALSE, that is, marking an item as read, also marks all items it contains as read.

Home

Applies to

IERUItem


See also

Creating Items