IsUnread property

Sets or returns whether an item is marked as unread.

Syntax


C++

HRESULT get_IsUnread(VARIANT_BOOL* pIsUnread)

HRESULT get_IsUnread(VARIANT_BOOL myIsUnread)

Scripting languages

Boolean = Object.IsUnread

Object.IsUnread = Boolean

Remarks


Use the EffectiveIsUnread property to find out if an item is effectively unread. An item is effectively unread if it or any item it contains is unread.

Home

Applies to

IERUItem


See also

EffectiveIsUnread

Creating Items